07.08.2023

Who makes computer games. Creating a computer game with your own hands


Do you want to learn how to make games?
but don't know where to start?
Read the text below and today you will be making your first game!

Hello newbie game developer!

If you have looked at this site, then you want to create games. And not in many years, but right now. And you are not going to spend a lot of money (from 5 to 85 thousand) on classes in training centers, on special courses, etc.

Even if you understand absolutely nothing about the process of creating games and think that it is incredibly difficult, I guarantee that today you will start creating your first game!

Who am i?

My name is Artyom Kashevarov. I am a professional programmer, designer, and author of dozens of projects dedicated to the creation of games. In addition, I teach everyone the basics of creating games.

Sincerely, Artyom Kashevarov.

So, you've made the decision to get serious about realizing your lifelong dream of making video games.

I'll share my experience with you: a couple of years ago I could not imagine that creating games would be SO easy. As a programmer with 6 years of experience, I can tell you that creating even the simplest 2D games was not an easy task. I alone had to spend an incredible amount of mental effort and time (about a week) just to get the main character to move around the screen.

Can you imagine how much effort went into the whole game?

Today you can easily learn how to make simple 2D games first and then more complex 3D games in just a few months! At the same time, you do not need any specific knowledge at all - your desire and a little perseverance are enough.

How to create games without unnecessary troubles?

What allows you to make games much easier and faster?

This is a Game Maker program. The principle of its operation is simple - in any game there are repetitive software elements. For example - collision of objects, display of animation, playback of music and audio effects, Changeable rounds of the game and so on. So this program allows you not to waste time on the implementation of all these processes. All that is required of us is to link all these processes as we like. For example, when objects collide, we can make it so that some kind of sound is played or, for example, a new object is created, and if desired, we can do both.

Creating games in this way is an exciting incomparable pleasure!

Take a look at what level of play you can do on Game Maker:

dust force

This is an arcade game with great graphics and gameplay. This game is a commercial project, the creators of which are a professional game development studio.


Title: Dust force

Genre: Arcade

Developers:
Art/game design/sound: Woodley Nye
Program/design: Lexie Dostal
music: robotscience.bandcamp.com

Multiplayer: no

Similarity: Mirror's Edge 2D

Now I think you are convinced that the possibilities of Game Maker are more than enough for you. At the moment, this is the best game development environment for beginner game developers. And soon you will see this for yourself.

You want to learn how to make games quickly and cheaply.
Is it possible?

Yes. And I know how.

Alas, no university in our country teaches how to create games. And what's even worse is that there really isn't even any printed literature on this.

What happens? That there is no way to learn how to create games?

Just a couple of years ago, learning how to create games really was a big challenge.

But now the situation has changed! After the release of the video tutorial on creating games:


This method of learning will not be boring, not expensive, and you can do it anytime you want.

It all looks unbelievably simple. You insert the Game Maker tutorial video disc into your computer. Launch the Game Maker program and simply repeat everything that happens on the screen. Thereby adopting my experience and knowledge.

Who is this course for?

This course is designed for beginners who want to learn the secrets of creating video games for the computer from scratch. Having no programming skills and not even having an idea of ​​​​how video games are created.

What is wrong 92% percentage of beginners?

Currently, there are almost no normal lessons on creating games. This is what confuses novice igrodelov. Many come to the conclusion that in order to make games, you must first master programming, learn how to draw, master the profession of a designer and manager. And only then do the games.

Let your first game be not too cool, but it will be YOURS!

It will definitely push you to new heights! And then you will only work better! Small wins are VERY important for you or your team if you work together. They allow you to quickly see errors and other problems.

Is it possible to create games alone?- This is the question that is now spinning in your head.

Of course it is possible! But, most likely, you will have such work that you cannot do for some reason. In such cases, I hired for 500 rubles. a person who coped with this work, and then for a long time helped the project on pure enthusiasm!

For example, I've never been able to draw live characters, and I've always invited someone from the outside to do the work, either for pennies or even for free. After all, the creation of games is an interesting thing, many can work on pure enthusiasm and completely free of charge.

How to hire people and where to find them? - I will definitely tell you about this in the video course.

What is the simplest computer game?

Don't aim for something huge - like I said, your first game should be simple. So, to create a game we need:

    Graphic design (sprites, etc.)

    Game engine (software part that will interact with the player)

    The most elementary game design (this is the idea of ​​​​how everything will be arranged in the game)

As you can see, not much. In practice, this requires 1-2 people. And, despite the fact that we have removed the script and sound component of the game from this, we can simplify something else.

The fact is that the graphic design can be borrowed from other games (if you do not sell such a game, then you are not breaking the law). Game design - can also be taken from some old Dendy or Sega games. And let's start with you will have only one round. The most difficult part is the software part, which I will teach you to do once or twice in the Video Course "Creating Computer Games in Video Format".

Moreover, you will master the software part without programming!

That's the beauty of Game Maker!

As a result, you just have to concentrate on the details of the game, game mechanics, adjusted balance and other interesting things. In a sense, creating a game in Game Maker is like playing a game in itself. It's incredibly interesting!

What does the course contain?

The course consists of 3 DVDs:

The first two discs contain video tutorials.

The third disk contains all the necessary programs for creating games and resources.

The course also comes with detailed instructions for productive work with it.

First and second DVDs- video materials - directly video tutorials in which I clearly show you how to create your first games. Planning, working with people and programs, creating projects, and thinking through everything to the smallest detail and other unique material is on these two discs.

File DVD- File materials - a set of programs, blanks, projects, examples, sprites, and other useful files you will find on this disk.

Instructions for the course- the instruction describes in detail how to apply the course so that the effect of video lessons is maximum and not forgotten at the first opportunity.

What is the course plan?

The video course itself is divided into chapters, in each of which we solve the most pressing problems that may come your way. Some chapters are divided into subchapters.

Now think about how much money you can save by studying at home on your own at a convenient time for you using this course.

Igor Stlikov

Saint Petersburg

"We have already launched our first project! Now we are planning the second one."

Hello, Artyom!

Thanks for the course. To be honest, even before studying the course, I read a lot about creating games. Only all the time I was scared away by the thought that without the knowledge of a programmer, you can’t start creating games. I've had a hard time with programming since high school. Yes, only SUCH sometimes ideas for creating games appeared that I could not refuse to buy your course, and did not regret it.

Now my friend and I have successfully completed our first project. Now we plan the second one. I am a game designer, and he writes scripts. It's a pity that there is not enough time - work, family. But for now, I find time for a hobby, who knows, maybe it will grow into something more.

In general, I am more than satisfied with the results, it was a very powerful leap. Your lessons work wonders. I’ll tell everyone who reads my review - don’t hesitate, if you are interested in the topic of creating video games, order boldly - you will learn a lot of new things and you certainly won’t part with the discs!

I sincerely wish you good luck, Artyom!

P.S. Sorry for posting so late, been busy studying course and project.

Here's what you get when you place an order:

Firstly, you get over 9 hours of videos on two DVDs with examples and tips. Examples of creating video games, demonstrations of effects. You will receive this information in real time from me on the video.

Secondly, you will not need to surf the Internet in search of the desired program and all sorts of graphic blanks.

  • Especially for you, I created all the necessary graphic blanks, collected all the necessary programs, and even compiled a sound library for you so that you can also voice your game.
  • What will you get after completing the course?

    1 . The main thing you will learn - you will learn how to make games. After a month, you will be able to create your own games with a team or alone. And for this it is not at all necessary to go somewhere - you will learn everything yourself, from the video!

    2 . If you already have experience in creating games, then you will significantly improve your skills using the Game Maker program and all its features, which it has in abundance. Your game creation skills will become even more professional and unique. There will be room for improvisation, which is especially valuable for casual games. You will be more confident doing what you love, and your friends will celebrate your skills.

    3 . You will no longer be just a person who wastes a lot of his time on games, but a person - a creator. Fascinating worlds and many unique characters - all this will be under your control.

    4 . You will be able to amaze all your friends with the achieved results.

    If you place an order for the tutorial right now, you will receive these two gifts from me:

    Gift No. 1:
    Video course "Secrets of success of modern game designers"

    Attention!!! If you place an order later than one hour,

    then you will NOT receive these bonuses.

    Valentin Laponin

    Novosibirsk city

    Hello! My name is Valentin. I wanted to say thank you so much for your video course. To be honest, I did not even expect that it would contain such a large amount of useful information.

    I liked that the course was built specifically, purposefully, without unnecessary digressions and, above all, aimed at practice. For a long time I was looking for something similar, but the search was unsuccessful. I spent a lot of time looking for answers to numerous questions about game dev.

    Yes... you can find a lot of information on the Internet, but, basically, it is not constructive, not consistent... sometimes it is not even reliable. Much has become clear from your video course.

    In addition to everything written in advertising, there were also a dozen useful video materials on the disk that are not in the table of contents, I did not expect this at all. It can be seen that the author tried to do something necessary and useful. And, it seems, he added these lessons at the very last moment. I recommend!

    Thanks again! Good luck in your business!

    If you think that all this sounds too good, then I want to sober you up ...

    During the study of the course, and most importantly after the study, you will have to work seriously. Of course, after completing the course, a number of skills, techniques and knowledge will appear in your arsenal that will help you stay dozens of steps ahead. But at the same time, no one canceled the need for work and action.

    But if you agree to work and apply the described techniques and practice the exercises, to act, and not to sit back, you will experience dramatic changes.

    Is it a lot?

    In fact, this is not even the price of the course and not the amount that you will pay in the mail after receiving the course.

    This is the price of achieving your dream - to create games! After a week of training, you will start creating your first serious project. And in a month you will have a finished game that you can be proud of!

    The price of the course is now equal to two sticks of sausage or one trip to a restaurant. I think for the sake of making your dream come true, you can not go to a restaurant once, or not finish eating sausages.

    Regardless, the choice is yours.- you can go to a cafe once or instead give yourself a wonderful gift that will definitely not be left lying on the shelf!

    100% no risky deal!

    If you are still in doubt, then I give you a 100% guarantee:

    If during your training, for any reason, you feel that creating games is "not for you" and my course does not help you - pack the discs and send them to the return address with delivery notification, writing to my support along the way. As soon as the parcel is in my hands, I will transfer the money back to you without any questions in any way convenient for you. Agreed? :-)

    support service and we will solve the situation with you in an individual way, offering alternative options.

    Very soon you will be showing your own games to your friends and acquaintances with an undisguised feeling of joy. From now on, you will be an aspiring game creator.

    I wish you success!

    Sincerely, Artyom Kashevarov.

    P.S. Don't miss your chance because this material is not available anywhere else. It also cannot be downloaded from the Internet. The disk protection system has online activation, which completely excludes the possibility of launching pirated versions of the course.

    Leonid Bubnov

    Irkutsk

    "I never thought that the creation of games - it's so easy!"

    Hello Artyom!

    This is Leonid Bubnov.

    I received the video course today. I am delighted!

    I watched a couple of videos, what you need !! You explain everything in detail, well done.

    Before your course appeared, I thought that creating games is a very complicated process and beyond the power of one person. Now I see that it is not so. Thanks for opening my eyes! I never thought that creating games is so easy! I will be happy to do it. If there are questions, I will definitely write.

    Until communication. Leonid.

    P.P.S. For those who are afraid of being thrown, and this, unfortunately, is a very common settlement procedure in Runet, I hasten to inform you that all sales from my sites are completely legal.

    I am officially registered as an individual entrepreneur (IP Kashevarov A.D., OGRN 305026522400038), therefore I am obliged to pay taxes regularly and observe all consumer rights. You can also learn more about the certificate of state registration and other documents in the section. You can ask any questions in the section.

    Now you have an idea in which direction we have to work, moreover, they are 100% protected by the consumer protection law of the Russian Federation.

    Good luck in your endeavor!

    Hello.

    Games ... These are one of the most popular programs for which many users buy computers and laptops. Probably, PCs would not become so popular if there were no games on them.

    And if earlier, in order to create some kind of game, it was necessary to have special knowledge in the field of programming, drawing models, etc., now it is enough to study some kind of editor. Many editors, by the way, are quite simple and even a novice user can figure them out.

    In this article, I would like to touch upon such popular editors, as well as, using the example of one of them, to disassemble the creation of some simple game step by step.

    1. Programs for creating 2D games

    By 2D - understand two-dimensional games. For example: Tetris, fishing cat, pinball, various card games, etc.

    An example is 2D games. Card Game: Solitaire

    1) Game Maker

    Developer site: http://yoyogames.com/studio

    The process of creating a game in Game Maker…

    This is one of the easiest editors to create small games. The editor is made quite well: it is easy to start working in it (everything is intuitive), at the same time, there are great opportunities for editing objects, rooms, etc.

    Usually in this editor they make games with a top view and platformers (side view). For more advanced users (those who know a little about programming) there are special options for inserting scripts and code.

    It should be noted a wide variety of effects and actions that can be set to various objects (future characters) in this editor: the number is simply amazing - more than a few hundred!

    2) Construct 2

    Website: http://c2community.ru/

    A modern game designer (in the truest sense of the word), which allows even novice PC users to make modern games. Moreover, I want to emphasize that with the help of this program, games can be made for different platforms: IOS, Android, Linux, Windows 7/8, Mac Desktop, Web (HTML 5), etc.

    This constructor is very similar to Game Maker - here you also need to add objects, then set their behavior (rules) and create various events. The editor is built according to the WYSIWYG principle - i.e. you will immediately see the result as you create the game.

    The program is paid, although the free version will be enough to get started. The difference between different versions is described on the developer's website.

    2. Programs for creating 3D games

    (3D - three-dimensional games)

    1) 3D RAD

    Website: http://www.3drad.com/

    One of the cheapest 3D construction sets (by the way, many users will be satisfied with the free version, which has a 3-month update limit).

    3D RAD is the easiest constructor to learn, there is practically no need to program here, except perhaps for prescribing the coordinates of objects during various interactions.

    The most popular game format that is created using this engine is racing. By the way, the screenshots above confirm this once again.

    2) Unity 3D

    Developer site: http://unity3d.com/

    A serious and complex tool for creating serious games (sorry for the tautology). I would recommend switching to it after studying other engines and constructors, i.e. with a full hand.

    The Unity 3D package includes an engine that allows full use of DirectX and OpenGL capabilities. Also in the arsenal of the program is the ability to work with 3D models, work with shaders, shadows, music and sounds, a huge library of scripts for standard tasks.

    Perhaps the only drawback of this package is the need for knowledge of programming in C # or Java - during compilation, part of the code will have to be added in "manual mode".

    3) NeoAxis Game Engine SDK

    Developer website: http://www.neoaxis.com/

    Free development environment for almost any 3D game! With the help of this complex, you can make races, shooters, and adventure arcades ...

    For the Game Engine SDK, there are many add-ons and extensions for a variety of tasks on the network: for example, the physics of a car or an airplane. With the help of extensible libraries, you don't even need a serious knowledge of programming languages!

    Thanks to a special player built into the engine, games created in it can be played in many popular browsers: Google Chrome, FireFox, Internet Explorer, Opera and Safari.

    The Game Engine SDK is distributed as a free engine for non-commercial development.

    3. How to create a 2D game in Game Maker - step by step

    game maker. Adding an object.

    Then for the object events are registered: there can be dozens of them, each event is the behavior of your object, its movement, sounds associated with it, controls, points, etc. game characteristics.

    To add an event, click the button with the same name - then select the action for the event in the column on the right. For example, move horizontally and vertically by pressing the arrow keys.

    Adding events to objects.

    game maker. 5 events have been added for the Sonic object: character moving in different directions when pressing the arrow keys; plus a condition is set when crossing the border of the playing zone.

    By the way, there can be a lot of events: here Game Maker does not waste time on trifles, the program will offer you a lot of things:

    Character movement task: movement speed, jumps, jump strength, etc.;

    Overlaying a piece of music for various actions;

    The appearance and removal of a character (object), etc.

    Important! For each object in the game, you need to register your own events. The more events you write for each object, the more versatile and with more opportunities the game will turn out to be. In principle, even without knowing what exactly this or that event will do, you can train by adding them and see how the game will behave after that. In general, a huge field for experiments!

    6) The last and one of the important actions is the creation of a room. A room is a kind of game stage, a level where your objects will interact. To create such a room, click the button with the following icon: .

    Adding a room (game stage).

    In the created room, using the mouse, you can arrange our objects on the stage. Set the background of the game, set the name of the game window, specify the types, etc. In general, a whole range for experiments and work on the game.

    Launching the resulting game.

    Game Maker will open a window with the game in front of you. In fact, you can watch what you have done, experiment, play. In my case, Sonic can move based on keystrokes on the keyboard. Kind of a mini-game oh, and there were times when a white dot running across a black screen caused wild surprise and interest among the people ...).

    Received game...

    Yes, of course, the resulting game is primitive and very simple, but the example of its creation is very indicative. Further experimenting and working with objects, sprites, sounds, backgrounds and rooms - you can create a very good 2D game. To create such games 10-15 years ago it was necessary to have special knowledge, now it is enough to be able to rotate the mouse. Progress!

    Best! Happy gaming everyone...

    This article is the first in a series of materials for those who want to become a game creator. If you are young, ambitious and full of ideas, and your hands are itching to make a "GTA killer" or "MMORPG like WoW, but cooler", then you have found what you were looking for- beginner's guide to making games. My goal is to give the reader a general idea of ​​what the process of creating games looks like and dispel any illusions that may have developed in this regard, so that in the future you can avoid the mistakes made by many. As in any business, half the success is the right preparation, so the more fully you understand the whole picture from the very beginning, the more success you can achieve.

    At the moment, the series of articles includes the following materials, which will be supplemented over time:

    1. Making games for beginners






    Beginner Game Developer - In common people "Teapot"

    So, after another evening for you thought - why am I worse? .. We thought and decided that here it is, a chance for universal recognition - it's time to create the games of your dreams! It seems that there is nothing difficult in this, but you are mistaken ... seriously mistaken. With this, perhaps, we will begin.

    In fact, even if we do not touch on the issue of the complexity of developing any game (and we will definitely touch on it below), then all the pluses and positive aspects of "game making" are more than balanced by the negative sides that all developers, in one way or another, face, especially beginners.

    It so happened that the very first stage is also the most attractive - this is the moment of the birth of an idea, its superficial elaboration, a moment of creativity. At such moments, you can cut circles around the room for hours, imagining how cool everything should turn out and what recognition you can achieve if you bring a new idea to life. Admiration for one's creative genius can overwhelm the vessel, in which case it will require an outlet - most often an immature idea spills out on one of the thematic forums, in a thread with a heading like "Assembling a team to develop a game, everyone is needed." Where it is successfully ridiculed by more experienced comrades in the shop, and, admittedly, sometimes quite rightly.

    Making Games - Entertainment?

    Unfortunately, this is far from the case. Even if you do not touch on professional work in the game production industry, then an amateur project is not entertainment in the truest sense of the word. Of course, the process of working on the embodiment of your ideas brings a certain satisfaction and is convenient as a means of self-realization, but... As already mentioned, the most enjoyable moment is the birth of an idea and its development, but then inevitable "work days" with their repetitive actions, tedious painstaking work and what you don’t want to do at all (and since the creation of games is quite a diverse job, there will certainly be such things, especially if you work alone). As a result, motivation drowns in such a swamp, and with it, the desire to engage in your project.

    Be prepared for the fact that even a relatively small game project can take you more than one month of time to complete it. Think about it - do you have enough motivation to continue working on the implementation of your idea even after the initial excitement fades? to 99%... You don't want to add your idea to that number, do you?

    Typical Portrait of a Beginning Developer

    Forgive me those who recognize themselves in this description - I urge you not to be offended, but to continue reading. Now we will try to draw a typical portrait of a novice game developer in order to better understand what we have to deal with. So, a beginner "game maker" is most often a school student aged 12-18 years old, suddenly set on fire with the idea of ​​\u200b\u200bcreating games. The idea comes spontaneously or after some kind of inspiration, like a new movie or a popular game. As a rule, he himself does not know how due to age, lack of experience and other reasons, therefore he wants to act as " leader"and/or" screenwriter", "author of ideas". Accordingly, since it is impossible to do anything even remotely resembling a game on your own with such skills, you need a "team" that this generator of brilliant ideas is trying to assemble on one of the thematic forums.

    Upon closer examination, the idea turns out to be a clone of something popular and well-known, "but better". Since there is no idea of ​​what, in fact, you want and how to organize productive work, everyone or almost everyone is invited to the team. As a result, such a "team" consists of random people who, for a week or two, create the appearance of a heated discussion of the "project", sometimes even trying to do something (like a 3D model from a set of primitives), but after about the same time, the former enthusiasm goes to "no", the team members have urgent business / session / lessons / grandmother got sick and the whole idea crumbles safely like a house of cards. A familiar picture?

    Is Game Development a Profession or a Hobby?

    Game development is just a hobby for many people, but some people link their careers with the game development industry and become professional developers. Naturally, the question of whether there is a difference between an amateur and a professional is not worth it - it is and is very significant. At the same time, some amateurs have a much higher level than individual "professionals", so the mere fact of belonging to one of these two groups is not decisive. However, it still leaves some imprint.

    amateur, as a rule, has a different source of income (in case he is already quite an adult), so the question of the commercial success of his project does not hang over him. Similarly, for those who study at school / vocational school / university - they can work on the game for their own pleasure, quit at any time, implement any ideas and generally experience much more freedom in their actions. On the other hand, they cannot devote enough time to learning tools and gaining new skills, so in the ever-changing world of games, they are always seriously lagging behind in technology and quality.

    Professional- He is a professional in Africa too. He does his job and gets paid for it. As a rule, you have to work on other people's ideas, and it's good if they seem interesting - but sometimes you still have to work on what you don't like. Since the level of skill is decisive in professional activity, such a person has to keep up with the times - to master new technologies, programs, techniques, techniques, etc. He can afford to attend seminars, refresher courses, spend enough time on books and video tutorials - in a word, be in a constant race for the right to be considered an expert in his field.

    There is also a third option - independent developers (indie). In my opinion, this is the most attractive path for those who have enough talent and ability to develop games "from and to" on their own or in a small team. There are obvious advantages of this approach - you can work on the implementation of your ideas and at the same time make money on it.

    Having absorbed the advantages of a professional and hobby approach, indie development is not free from fly in the ointment.

    • Firstly, to be a successful indie developer, you still need to regularly improve your abilities and improve your skills, devoting enough time to self-education - two days off a week that you can devote yourself to a cause will most likely not be enough.
    • Secondly, you will have to deal with many specific things on your own, which in a large company would be performed by individual specialists, and in an amateur project you could do without them. Thirdly, since there are probably only a few masters of all-hands who can equally well handle all aspects of game development (graphics-design-music-programming) all over the world, then part of the work will need to be transferred to performance by freelancers or look for like-minded people who are ready to work with you.
    • And thirdly, by placing a bet on your project, you invest time and money in it (although initially you can do without significant investments) and expect to get some kind of return. And here it all depends on you - what you earn, you will earn. A project can be both successful and unsuccessful.

    Price Ideas for the Game


    We often come across a situation where a topic appears on a game development forum in which the author presents his project, but avoids any details, limiting himself to only the most general information. In response to requests for details, the author claims that he will not do so because ideas are unique and can be stolen. Undoubtedly, some ideas can be very successful, and it is quite reasonable to keep them secret, but ...

    Do not faint, but the idea itself has no value. Zero. Even the most brilliant idea is worthless. There are a lot of ideas, and some of them are very, very successful. However, an idea has no practical value until it is implemented in the form of something less abstract.

    Think about it: when was the last time you saw a really original idea? "Avatar"? No - if you decompose the idea to the level of a concept, then everything is simple: earthlings from the future extract resources on an alien planet, ignoring the interests of the local population. One of the earthlings is imbued with sympathy for the natives, becomes part of their people and leads the fight against the invaders. Simple, isn't it? Crisis? A classic shooter about an elite commando with super-powers that a suit gives him and aliens from outer space. World of Warcraft? A game that takes place in a universe rich in events and backstory, with a high role of the story component, versatile complex player interactions and a powerful economic system.

    In all these ideas, the most valuable thing is HOW they were implemented. Even the simplest idea, being brought to life at a high quality level, with deep elaboration, can "shoot" and become a hit game/movie.

    Thus, we come to the conclusion that for a novice developer, the question "how" is much more important than the question "what". Obviously, the idea of ​​creating a new generation MMORPG (the so-called next-gen) is absolutely useless for most developers, because for objective reasons they simply cannot implement it in any form.

    English Language for Game Developer

    The issue of learning English deserves special mention. It is obvious that the gaming industry overwhelmingly uses English as the language of international communication. Of course, there are national markets and their developers who speak their own language (for example, Russia and Japan), some of them can be quite large and even huge (China) - but this does not change the fact that development tools, training materials and documentation is almost always in English.

    I am convinced that English proficiency is a critical factor, which has a huge impact on the path you take to become a game developer. Even from a purely practical point of view, the ability to read and understand English texts is a huge trump card in the struggle for a place in the sun. If you open vacancies in Russian development companies, then in 90% of them you will find such an item as "technical English at the level of reading and understanding."

    Let's take a specific example -  3D graphics. Text and video tutorials on 3D graphics in Russian are mostly made by amateurs for amateurs, only a few of them teach something that can be called an average level, and an extremely small part are really professional and relevant things. In other words, all this is a drop in the ocean of knowledge.

    The question is, why settle for a drop when you can drink the sea? Knowledge and understanding of English is your key to a huge array of useful and relevant information, the very fact of access to which will give you ten points of a head start. Digital Tutors and Gnomon Workshop have thousands of hours of instructional videos covering all areas of popular 3D packages such as Maya or 3DS Max. English-language sites are full of articles about game development, and forums can suggest solutions to complex problems - simply because the number of people THERE is disproportionately higher than the number of people HERE. Take the best of both worlds!

    What to do? Learning languages ​​is worth it, even if you quit game development after a year. How? Do not sleep in the classroom at school, sign up for courses, use tutorials - there are many ways, if there is a desire. Particular attention should be paid to vocabulary - you do not need to be able to speak this language, the main thing is to be able to read and understand what you read. After that, it will be possible to begin to develop the skill of listening to English speech - and this can be helped by video tutorials on 3D graphics, if you are an artist, or audio lessons in English. I repeat once again - on the other side of the language barrier there is a huge world full of information. Not having the keys to it is like learning from a draft when there is a library nearby.

    Greetings. Do you want to learn how to create a game yourself and what are the stages of creating a game? Nowadays, in order to create a simple game on a PC or phone, you do not have to be a great specialist in this, there are special programs that allow you to create games from scratch alone.

    In this article, all my personal experience

    Of course, the quality of such a game, if you do not have experience and knowledge, can be very low, but everyone started somewhere. In this article, you will learn what you need to create a game and what are the main steps in creating a game.

    Much more materials you can find on a special page in this blog:

    I have identified 7 main stages of creating a game.

    How to create a game yourself?

    To create a game, you need to know the programming language, and now they are all in English, and they are complex, they have their own so-called syntax, which you also need to know. This is how you imagine making a game, right?

    Not really.

    Of course, almost all high-budget games are made using one of the key languages, but even this is not necessary for a beginner to know.

    There are special programs for creating games, one of which is Game Maker. They were created specifically for creating games (the program is called so - the creator of games). Personally, I work in Game Maker and it allows you to make quite high-quality games for any platform, from android to ios.

    You can also advise Unity or Construct 2, as good alternatives.

    In my personal opinion, Game Maker is one of the most user-friendly game creation programs for beginners, while Unity can take much longer to master from scratch.

    If you choose Game Maker, then my blog and channel will help you a lot in mastering it, but if you choose Unity or something else, there is also a huge amount of free high quality training materials in Russian.

    In any case, the first (zero:) stage is the choice of a program for creating games.

    First stage - design document

    Next, you need to create a design document for the new game. In other words, you need an idea for a game. What will the game be about? What will happen there? What genre will it be? How much time and money will development take? There are a lot of such questions, and before starting to create a game, it is very useful to draw up some kind of rough plan.

    You can find the basics on how to write a design document for a game here:

    Well, that's not exactly horror, is it? Bad of course, but not right here?

    Well, I drew this with a computer mouse in a very simple graphic editor, and I learned to draw for 1-2 months, drawing 1 picture per week, maximum.

    I think in a year you can reach a very good level if you allocate 1-3 hours a day for drawing and studying the theoretical base.

    I have a video (16 minutes):


    There I tell my thoughts about how to learn to draw and why you need it.

    Fourth stage - sound

    The sound and soundtrack in games is a very important part, which, however, is very often ignored by novice developers. Think, the player, like any person, has only a few basic senses, and the more senses are involved in the game, the better the player's immersion in the process.

    How many sense organs does the player have?

    Smell? No. Touch? Sometimes, which is related to some control systems in games. Vision? Everything is built on vision, this is the basis.

    Therefore, such a high importance of graphics and visual elements. And in fact, in addition to vision in games, you can use only one more sense - hearing.

    If you have played computer games before, then you probably have favorites, as well as some favorite OST (Music from games). And you could remember the game precisely due to the music. I wrote about my favorite OST here:

    Sounds are another blow to the senses, the sound accompanying the action can, as it were, enhance the effect of this action. Just a shot and a bullet departure is boring. The correct sound of reloading, shooting, bullet collision with the surface (different for different surfaces), shell case falling to the floor, etc. significantly increase the player's immersion in the process.

    You know about all sorts of special sounds and phrases in games like Unreal Tournament and how much they increase the fun of the game.

    In other words - the right sounds and music make the game atmospheric, emotional, human and much more interesting.

    I had a little experience when I made the Lonely Dude game.

    Then my friend wrote a unique OST for this game, and I just took the rest of the sounds from free sources.

    What do I want to say? For a simple game, it is not necessary to bother much with sound, it is enough just to put sounds into the game for basic actions (shooting, taking a bonus, completing a level, jumping, etc.) and this will already significantly enhance the overall impression of the game. Of course, writing music is much more difficult, but sometimes you can buy a track for some $ 1-5, or sit with programs like FL Studio in order to write a couple of simple tracks for your game.


    The more you test (you and your friends if you're an indie developer), the better the game will be at release. Just one bug somewhere at the beginning of the gameplay can ruin the whole experience of the game, forcing players to write negative reviews.

    Therefore, the game needs to be finished with a file as carefully as possible and this must be done before the release. How should the game be tested?

    Just play it as much as possible and try different options. Think like a player would think, not like a developer who knows everything thinks. Put your girlfriend in the game and let her play, write down what problems she has and how she solves them, if at all. Where are the plugs, where is the imbalance and where are the bugs. Everything needs to be fixed.

    Seventh stage - sale of the game and distribution

    In any case, sooner or later, you will finish your game if you have enough strength and perseverance. Well, then you sell it, or distribute it for free, in any case, do you want people to play it?

    How this can be done, I already wrote in my old article:

    The general principles are the same for almost any game.

    VK publics, your own YouTube channel, a trailer, a basic understanding of promotion and search engine optimization, and so on.

    All this (Like every step here)- a completely separate and large topic, but the purpose of this article is to get acquainted with the process of creating games, nothing more.

    That's all. I hope I answered your question - how to create a game yourself and highlighted the main stages of creating a game. Making games is a very exciting job (or hobby), as well as a real opportunity to earn money.

    Good luck with this difficult task!

    Of course, modern large game projects like WoW or StarCraft are the result of many years of work of experienced programmers, which also require significant financial investments. To take on such a project, you must at least have a diploma, some experience and organizational talents. However, the complexity of the project is not always a measure of its success and does not guarantee the interest of the players. And everyone can try their hand at creating games, albeit less technically complex, but able to arouse the interest of both users and, possibly, large game producing companies. For this, it is not even necessary to have knowledge of programming languages.

    Firstly, most modern games are equipped with tools that allow you to change the game world to: draw new and labyrinths, transform the appearance of characters and game objects, even design new missions and tasks. This allows, on the basis of the same StarCraft or 3D shooter, a computer game of its own design, in which the original game will be extremely difficult. There are game engines specifically designed for creating games.

    3D Game Maker is one of the most popular engines that allows you to create your own 3D game. Due to the extraordinary simplicity of the interface, a full-fledged 3D game can be created using it in just 10 minutes. We choose the genre of the game being created, determine the number of required levels (the system allows you to design up to 20 different levels), select the main character among the ready-made models. The game can already be launched and tested, although work on it, of course, has only just begun. After all, the game is still deprived of the most important thing, that which keeps the attention and interest of the user - the plot. Therefore, it is also necessary to select opponents, think over other necessary details. The cost of this game development is $35 - quite a manageable amount for game creators.

    3D Game Studio is the most powerful tool for creating both 3D and 2D games, and programming as such is practically not required. A set of all sorts of template situations, examples and effects gives the game designer a fairly wide palette of tools to realize their fantasies. Natural effects, mirror surfaces, shadows, transparent surfaces - all these attributes can be fully used in the development of game interiors. Ready-made elements of the game interface are also provided to the developer, allowing the user to communicate with the game in a stylish and convenient way. The professional version of this engine will cost $900, but the beginner version is much cheaper - only $70.

    If 3D worlds do not appeal to you, pay attention to Game Maker - this gives you boundless scope for imagination, allowing you to create a computer game in 2D format. We select objects, think over their interaction. Images can be drawn in any graphics editor and imported into the system. The game can be equipped with sound effects and signals. The interface is extremely simple and logical, ideal for beginners.


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